Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Iroas's Champion

1RW · Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.) 2/2

Similar cards

Color identity:
NameManaTypeText
Arena Trickster 3RCreature — Human Shaman Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3
Keeper of Secrets 5RCreature — Demon First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. 6/4
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Ragefire Hellkite 4RRCreature — Dragon Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. 5/3
Yuan Shao, the Indecisive 4RLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3
Caparocti Sunborn 2RWLegendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4
Keldon Berserker 3RCreature — Human Soldier Berserker Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3
Death Speakers WCreature — Human Cleric Protection from black 1/1
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
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