Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Iroas's Champion

1RW · Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.) 2/2

Similar cards

Color identity:
NameManaTypeText
Alexi, Zephyr Mage 3UULegendary Creature — Human Spellshaper {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3
Dragonscale General 3WCreature — Human Warrior At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 2/3
Recruitment Officer WCreature — Human Soldier {3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1
Midnight Scavengers 4BCreature — Human Rogue When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3
Bola Warrior 1RCreature — Human Spellshaper Warrior {R}, {T}, Discard a card: Target creature can't block this turn. 1/1
Scavenger Folk GCreature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1
Harmonious Archon 4WWCreature — Archon Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. 4/5
Spiteful Squad 2WBCreature — Human Warlock Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control. 0/0
Firemane Commando 3WCreature — Angel Soldier Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Page 307