M:tG card similarity search
1RW · Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Weatherseed Faeries | 2U | Creature — Faerie | Flying, protection from red 2/1 |
| Squire's Devotion | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
| Ghired, Mirror of the Wilds | RGW | Legendary Creature — Human Shaman | Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." 3/3 |
| Battery Bearer | 2GU | Creature — Human Artificer | Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4 |
| Novice Occultist | 1B | Creature — Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. 1/2 |
| Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
| Tolarian Emissary | 2U | Creature — Human Wizard | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2 |
| Toxin Analysis | B | Instant | Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Stream Hopper | U/R | Creature — Goblin | {U/R}: Stream Hopper gains flying until end of turn. 1/1 |
| Silverflame Ritual | 3W | Sorcery | Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |