M:tG card similarity search
1 · Artifact Creature — Construct
Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. 0/0
Name | Mana | Type | Text |
---|---|---|---|
Bulette | 3G | Creature — Beast | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3 |
Bounty Hunter | 2BB | Creature — Human Archer Minion | {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. 2/2 |
Thought Gorger | 2BB | Creature — Horror | Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
Grimdancer | 1BB | Creature — Nightmare | Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3 |
Silkguard | XG | Instant | Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) |
Brass's Tunnel-Grinder | 2R | Legendary Artifact | When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) |
Vashta Nerada | 2B | Creature — Alien Horror | Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. 1/1 |
Ageless Entity | 3GG | Creature — Elemental | Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4 |
Solitary Sanctuary | 2W | Enchantment | When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |