M:tG card similarity search
4 · Artifact Creature — Dog
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
Name | Mana | Type | Text |
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Arden Angel | 4WW | Creature — Angel | Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4 |
Sentinel Tower | 4 | Artifact | Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. |
Shaman of the Great Hunt | 3R | Creature — Orc Shaman | Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2 |
Book of Mazarbul | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn. |
Mortivore | 2BB | Creature — Lhurgoyf | Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. */* |
Cabal Paladin | 3B | Creature — Human Knight | Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) 4/2 |
Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
Cuombajj Witches | BB | Creature — Human Wizard | {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. 1/3 |
Impact Resonance | 1R | Instant | Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. |
Doors of Durin | 3RG | Legendary Artifact | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. |