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17 May 2024: Card library updated.

Iron Mastiff

4 · Artifact Creature — Dog

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4

Similar cards

Color identity:
NameManaTypeText
Tesak, Judith's Hellhound 3RLegendary Creature — Elemental Dog Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3/3
Diseased Vermin 2BCreature — Rat Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. 1/1
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Crypt Rats 2BCreature — Rat {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1
Aladdin's Ring 8Artifact {8}, {T}: Aladdin's Ring deals 4 damage to any target.
Assault RSorcery Assault deals 2 damage to any target.
Bee Sting 3GSorcery Bee Sting deals 2 damage to any target.
Cinder Storm 6RSorcery Cinder Storm deals 7 damage to any target.
Cleansing Screech 4RSorcery Cleansing Screech deals 4 damage to any target.
Explosive Impact 5RInstant Explosive Impact deals 5 damage to any target.
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