M:tG card similarity search
2R · Creature — Orc Scout
Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Malakir Familiar | 2B | Creature — Bat | Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1 |
Prognostic Sphinx | 3UU | Creature — Sphinx | Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5 |
Elspeth's Nightmare | 2B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard. |
Dragonlord Dromoka | 4GW | Legendary Creature — Elder Dragon | This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. 5/7 |
Gorger Wurm | 3RG | Creature — Wurm | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) 5/5 |
Seht's Tiger | 2WW | Creature — Cat | Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3 |
Flowstone Giant | 2RR | Creature — Giant | {R}: Flowstone Giant gets +2/-2 until end of turn. 3/3 |
Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
Farideh, Devil's Chosen | 2UR | Legendary Creature — Tiefling Warlock | Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. 3/3 |