M:tG card similarity search
G · Sorcery
Target creature must be blocked this turn if able. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Bazaar Trademage | 2U | Creature — Human Wizard | Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4 |
Curie, Emergent Intelligence | 1U | Legendary Artifact Creature — Robot | Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
Constant Mists | 1G | Instant | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
Ocular Halo | 3U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. |
Ojutai's Command | 2WU | Instant | Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card. |
Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Nasty End | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. |
False Dawn | 1W | Sorcery | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
Test of Faith | 1W | Instant | Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |