Card Codex

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17 May 2024: Card library updated.

Isengard Unleashed

2RRR · Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Matsu-Tribe Sniper 1GCreature — Snake Warrior Archer {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Lady Evangela WUBLegendary Creature — Human Cleric {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2
Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Blind Zealot 1BBCreature — Phyrexian Human Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2
Outland Colossus 3GGCreature — Giant Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. 6/6
Akki Underminer 3RCreature — Goblin Rogue Shaman Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1
Amulet of Kroog 2Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Hold at Bay 1WInstant Prevent the next 7 damage that would be dealt to any target this turn.
Mending Hands WInstant Prevent the next 4 damage that would be dealt to any target this turn.
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