M:tG card similarity search
2RRR · Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Matsu-Tribe Sniper | 1G | Creature — Snake Warrior Archer | {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1 |
Green Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. |
Lady Evangela | WUB | Legendary Creature — Human Cleric | {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2 |
Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
Blind Zealot | 1BB | Creature — Phyrexian Human Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 |
Outland Colossus | 3GG | Creature — Giant | Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. 6/6 |
Akki Underminer | 3R | Creature — Goblin Rogue Shaman | Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1 |
Amulet of Kroog | 2 | Artifact | {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. |
Hold at Bay | 1W | Instant | Prevent the next 7 damage that would be dealt to any target this turn. |
Mending Hands | W | Instant | Prevent the next 4 damage that would be dealt to any target this turn. |