M:tG card similarity search
2RRR · Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Volley Veteran | 3R | Creature — Goblin Warrior | When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. 4/2 |
Sword of Kaldra | 4 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Breaking Point | 1RR | Sorcery | Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. |
Ashling the Pilgrim | 1R | Legendary Creature — Elemental Shaman | {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 |
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |
Stingblade Assassin | 3B | Creature — Faerie Assassin | Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
Ribald Shanty | 1R | Instant — Chorus | Starting intensity 2 This spell deals damage equal to its intensity to target creature or planeswalker. All Chorus cards you own intensify by 1. |
Bleed Dry | 2BB | Instant | Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. |
Play with Fire | R | Instant | Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Vexing Beetle | 4G | Creature — Insect | This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. 3/3 |