M:tG card similarity search
1W · Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Name | Mana | Type | Text |
---|---|---|---|
Flamebreak | RRR | Sorcery | Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. |
Deep-Sea Kraken | 7UUU | Creature — Kraken | Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 |
Heartwood Storyteller | 1GG | Creature — Treefolk | Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3 |
Abyssal Persecutor | 2BB | Creature — Demon | Flying, trample You can't win the game and your opponents can't lose the game. 6/6 |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Aesi, Tyrant of Gyre Strait | 4GU | Legendary Creature — Serpent | You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5 |
Seeker of Insight | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3 |
Chance | 3R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. |
Dead Ringers | 4B | Sorcery | Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. |
Writ of Passage | U | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.) |