M:tG card similarity search
· Land
{T}: Target creature with flying has base power 0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Cogwork Progenitor | 1W | Artifact Creature — Gnome | At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types. 2/2 |
A-Mightstone's Animation | 2U | Enchantment — Aura | Enchant artifact When Mightstone's Animation enters the battlefield, draw two cards, then discard a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. |
Hulking Metamorph | 9 | Artifact Creature — Shapeshifter | Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. 7/7 |
Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |
Twisted Reflection | 1U | Instant | Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine {B} (Choose both if you pay the entwine cost.) |
Skilled Animator | 2U | Creature — Human Artificer | When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3 |
Jolrael, Mwonvuli Recluse | 1G | Legendary Creature — Human Druid | Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2 |
A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
Skarrgan Pit-Skulk | G | Creature — Human Warrior | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1 |
Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |