Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Island of Wak-Wak

· Land

{T}: Target creature with flying has base power 0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Gate Smasher 3Artifact — Equipment Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
Dusk 2WWSorcery Destroy all creatures with power 3 or greater.
Master Symmetrist 2GGCreature — Rhino Druid Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Basilisk Collar 1Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip {2}
Dragon Throne of Tarkir 4Legendary Artifact — Equipment Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Ornery Dilophosaur 3GCreature — Dinosaur Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2
Whiptongue Frog 2UCreature — Frog {U}: Whiptongue Frog gains flying until end of turn. 1/3
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Page 43