Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Isle of Vesuva

· Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Similar cards

Color identity:
NameManaTypeText
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Ghostly Prison 2WEnchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Propaganda 2UEnchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Bloody Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Sengir Nosferatu 3BBCreature — Vampire Flying {1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." 4/4
Cabal Therapist BCreature — Horror Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1
Defiant Greatmaw 2GCreature — Hippo When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. 4/5
Clockwork Drawbridge WArtifact Creature — Wall Defender {2}{W}, {T}: Tap target creature. 0/3
Dazzling Ramparts 4WCreature — Wall Defender {1}{W}, {T}: Tap target creature. 0/7
Bar the Gate 2UInstant Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
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