Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Isolated Chapel

· Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Similar cards

Color identity:
NameManaTypeText
Benthicore 6UCreature — Elemental When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) 5/5
Wirewood Lodge Land {T}: Add {C}. {G}, {T}: Untap target Elf.
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Saruli Gatekeepers 3GCreature — Elf Warrior When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4
Scent of Brine 1UInstant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Stubborn Denial UInstant Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Viridian Shaman 2GCreature — Elf Shaman When Viridian Shaman enters the battlefield, destroy target artifact. 2/2
Fake Your Own Death 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
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