Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Isperia, Supreme Judge

2WWUU · Legendary Creature — Sphinx

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4

Similar cards

Color identity:
NameManaTypeText
Leyline of Vitality 2GGEnchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
Rumor Gatherer 1WWCreature — Elf Wizard Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. 2/1
Ranger Squadron 4WWCreature — Cat Ranger Flying Double team 3/4
Archetype of Imagination 4UUEnchantment Creature — Human Wizard Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2
Dire Fleet Captain BRCreature — Orc Pirate Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. 2/2
Capricopian XGCreature — Goat Hydra Capricopian enters the battlefield with X +1/+1 counters on it. {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) 0/0
Novablast Wurm 3GGWWCreature — Wurm Whenever Novablast Wurm attacks, destroy all other creatures. 7/7
Iroas's Blessing 3REnchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
The Bloodsky Massacre 1BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Healing Hands 2WSorcery Target player gains 4 life. Draw a card.
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