Card Codex

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17 May 2024: Card library updated.

Isshin, Two Heavens as One

RWB · Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/4

Similar cards

Color identity:
NameManaTypeText
Power Artifact UUEnchantment — Aura Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Haunting Wind 3BEnchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Cowardice 3UUEnchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Territory Forge 4RArtifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Arrest 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Trapped in the Tower 1WEnchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Abeyance 1WInstant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Prison Term 1WWEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Oath of Teferi 3WULegendary Enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
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