M:tG card similarity search
3UU · Legendary Snow Creature — Yeti
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Enigma Sphinx | 4WUB | Artifact Creature — Sphinx | Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |
| Monk of the Open Hand | W | Creature — Elf Monk | Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1 |
| Ramos, Dragon Engine | 6 | Legendary Artifact Creature — Dragon | Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4 |
| Foster | 2GG | Enchantment | Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. |
| Nessian Game Warden | 3GG | Creature — Beast | When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 4/5 |
| Druidic Satchel | 3 | Artifact | {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. |
| Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
| Ramirez DePietro, Pillager | 2UB | Legendary Creature — Human Pirate | When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. 4/3 |
| Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
| Nantuko Tracer | 1G | Creature — Insect Druid | When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. 2/1 |