M:tG card similarity search
2 · Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Name | Mana | Type | Text |
---|---|---|---|
Triskaidekaphobia | 3B | Enchantment | At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. |
Overgrown Arch | 1G | Creature — Plant Wall | Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4 |
Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Soul Bleed | 2B | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
Krosan Druid | 2G | Creature — Centaur Druid | Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. 2/3 |
Zof Consumption | 4BB | Sorcery | Each opponent loses 4 life and you gain 4 life. |
Dune Diviner | 2G | Creature — Naga Cleric | {1}, Tap an untapped Desert you control: You gain 1 life. 2/3 |
Feed the Clan | 1G | Instant | You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. |