M:tG card similarity search
2 · Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Name | Mana | Type | Text |
---|---|---|---|
Gibbering Barricade | 2B | Creature — Nightmare Wall | Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. 2/4 |
Lampad of Death's Vigil | 1B | Enchantment Creature — Nymph | {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. 1/3 |
Orzhova, the Church of Deals | Land | {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. | |
Punish Ignorance | WUUB | Instant | Counter target spell. Its controller loses 3 life and you gain 3 life. |
Duskwielder | B | Creature — Elf Berserker | Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.) 1/2 |
Bargain | 2W | Sorcery | Target opponent draws a card. You gain 7 life. |
Erosion | UUU | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. |
Rewards of Diversity | 2W | Enchantment | Whenever an opponent casts a multicolored spell, you gain 4 life. |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |