M:tG card similarity search
2 · Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skullwinder | 2G | Creature — Snake | Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3 |
| Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |
| Descendant of Soramaro | 3U | Creature — Human Wizard | {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. 2/3 |
| Ertai's Familiar | 1U | Creature — Illusion | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 |
| Revival Experiment | 4BG | Sorcery | For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
| Recover | 2B | Sorcery | Return target creature card from your graveyard to your hand. Draw a card. |
| Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
| Ob Nixilis, the Fallen | 3BB | Legendary Creature — Demon | Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3 |
| Bloodthirsty Aerialist | 1BB | Creature — Vampire Rogue | Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. 2/3 |
| Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. |