M:tG card similarity search
5WW · Creature — Giant
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/4
Name | Mana | Type | Text |
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Mesmeric Sliver | 3U | Creature — Sliver | All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) 2/2 |
Reshape the Earth | 6GGG | Sorcery | Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. |
Swallow Whole | W | Sorcery | As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
Gluetius Maximus | 3GG | Creature — Beast | As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. 5/5 |
Benthicore | 6U | Creature — Elemental | When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) 5/5 |
Demanding Dragon | 3RR | Creature — Dragon | Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. 5/5 |
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Early Frost | 1U | Instant | Tap up to three target lands. |
Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |