Card Codex

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17 May 2024: Card library updated.

Ivory Guardians

4WW · Creature — Giant Cleric

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Balshan Collaborator 3UCreature — Bird Soldier Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. 2/2
Shambling Strider 4GGCreature — Yeti {R}{G}: Shambling Strider gets +1/-1 until end of turn. 5/5
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Gavony Ironwright 2WCreature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
Flowstone Hellion 4RCreature — Hellion Beast Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Crashing Centaur 4GGCreature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Kithkin Zealot 1WCreature — Kithkin Cleric When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3
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