Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ivory Tower

1 · Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Similar cards

Color identity:
NameManaTypeText
Daybreak Ranger 2GCreature — Human Archer Ranger Werewolf {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2
Mire's Toll BSorcery Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Ingenious Prodigy XUCreature — Human Wizard Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1
Living Tsunami 2UUCreature — Elemental Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4
Ajani, Caller of the Pride 1WWLegendary Planeswalker — Ajani [+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total. Loyalty 4
Priest of the Haunted Edge 1BSnow Creature — Zombie Cleric {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4
Ruthless Winnower 3BBCreature — Elf Rogue At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. 4/4
Traverse the Outlands 4GSorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Victory's Envoy 3WWCreature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
Page 135