M:tG card similarity search
3G · Creature — Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3
Name | Mana | Type | Text |
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Rage Forger | 2R | Creature — Elemental Shaman | When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Soul Warden | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
Théoden, King of Rohan | 1RW | Legendary Creature — Human Noble | Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. 2/3 |
Bloodbond Vampire | 2BB | Creature — Vampire Shaman Ally | Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3 |
Jenara, Asura of War | GWU | Legendary Creature — Angel | Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. 3/3 |
Drizzt Do'Urden | 3GW | Legendary Creature — Elf Ranger | Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. 3/3 |
Ancestral Vengeance | BB | Enchantment — Aura | Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
Sparring Regimen | 2W | Enchantment | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. |
Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |