M:tG card similarity search
2GG · Legendary Creature — Human Monk
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Lavaborn Muse | 3R | Creature — Spirit | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player. 3/3 |
Aviary Mechanic | 1W | Creature — Dwarf Artificer | When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2 |
Thriving Rhino | 2G | Creature — Rhino | When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/3 |
Brawn | 3G | Creature — Incarnation | Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3 |
Flourishing Bloom-Kin | 1G | Creature — Plant Elemental | Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise {4}{G} When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. 0/0 |
Scholar of the Ages | 5UU | Creature — Human Wizard | When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3 |
Chaos Defiler | 3BR | Artifact Creature — Demon Construct | Trample Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. 5/4 |
Benalish Emissary | 2W | Creature — Human Wizard | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4 |
Double Header | 3UU | Creature — Drake | Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3 |
Ghost Quarter | Land | {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |