Card Codex

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17 May 2024: Card library updated.

Iymrith, Desert Doom

3UU · Legendary Creature — Dragon

Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5

Similar cards

Color identity:
NameManaTypeText
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Acidic Soil 2RSorcery Acidic Soil deals damage to each player equal to the number of lands they control.
Frantic Search 2UInstant Draw two cards, then discard two cards. Untap up to three lands.
Gustcloak Savior 4WCreature — Bird Soldier Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4
Stall for Time 2WInstant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Executioner's Hood 2Artifact — Equipment Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Patient Naturalist 2GCreature — Human Scout When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Bedrock Tortoise 3GCreature — Turtle As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6
Blackmail BSorcery Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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