Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Izzet Polarizer

UR · Creature — Viashino Wizard

When Izzet Polarizer dies, conjure a card named Ionize or a card named Electrolyze into your hand. (Your choice is not revealed to other players.) 2/1

Similar cards

Color identity:
NameManaTypeText
Goblin Bookie RCreature — Goblin {R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.) 1/1
Grim Haruspex 2BCreature — Human Wizard Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card. 3/2
Runed Servitor 2Artifact Creature — Construct When Runed Servitor dies, each player draws a card. 2/2
Messenger Drake 3UUCreature — Drake Flying When Messenger Drake dies, draw a card. 3/3
Endless Cockroaches 1BBCreature — Insect When Endless Cockroaches dies, return it to its owner's hand. 1/1
Exclusion Ritual 4WWEnchantment Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Lazav, the Multifarious UBLegendary Creature — Shapeshifter When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. 1/3
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Chrome Replicator 5Artifact Creature — Construct When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. 4/4
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Page 61