M:tG card similarity search
1U · Enchantment
Whenever you draw a card, you may have target player mill a card.
Name | Mana | Type | Text |
---|---|---|---|
Faerie Formation | 4U | Creature — Faerie | Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4 |
A-Skemfar Avenger | 1B | Creature — Elf Berserker | Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1 |
Up the Beanstalk | 1G | Enchantment | When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. |
Gavi, Nest Warden | 2URW | Legendary Creature — Human Shaman | You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token. 2/5 |
Citanul Woodreaders | 2G | Creature — Human Druid | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. 1/4 |
Sire of Stagnation | 4UB | Creature — Eldrazi | Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. 5/7 |
Dirty Rat | 1B | Host Creature — Rat | When this creature enters the battlefield, target opponent discards a card. 1/1 |
Noggin Whack | 2BB | Tribal Sorcery — Rogue | Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards. |
Sanity Grinding | UUU | Sorcery | Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order. |
Zedruu the Greathearted | 1URW | Legendary Creature — Minotaur Monk | At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control. 2/4 |