M:tG card similarity search
2U · Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Name | Mana | Type | Text |
---|---|---|---|
Urban Evolution | 3GU | Sorcery | Draw three cards. You may play an additional land this turn. |
Defend the Celestus | 2GG | Instant | Distribute three +1/+1 counters among one, two, or three target creatures you control. |
Military Intelligence | 1U | Enchantment | Whenever you attack with two or more creatures, draw a card. |
A-Case the Joint | 4U | Sorcery | Draw three cards, then look at the top card of each player's library. |
A-Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. |
Dream Twist | U | Instant | Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Relic of Sauron | 4 | Artifact | {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card. |
Casting of Bones | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, draw three cards, then discard one of them. |
Paranoid Delusions | UB | Sorcery | Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |