Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jace's Triumph

2U · Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
Wurmskin Forger 5GGCreature — Elf Warrior When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2
Chart a Course 1USorcery Draw two cards. Then discard a card unless you attacked this turn.
Tidings 3UUSorcery Draw four cards.
Tower of Fortunes 4Artifact {8}, {T}: Draw four cards.
Highway Robbery 1RSorcery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Bequeathal GEnchantment — Aura Enchant creature When enchanted creature dies, you draw two cards.
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Petals of Insight 4USorcery — Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Fblthp, the Lost 1ULegendary Creature — Homunculus When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1
Page 28