M:tG card similarity search
4UU · Legendary Planeswalker — Jace
[+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures. Loyalty 5
Name | Mana | Type | Text |
---|---|---|---|
Barl's Cage | 4 | Artifact | {3}: Target creature doesn't untap during its controller's next untap step. |
Ugin, the Spirit Dragon | 8 | Legendary Planeswalker — Ugin | [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. Loyalty 7 |
Information Booth | Artifact — Attraction | Visit — Draw a card. | |
Akiri, Fearless Voyager | 1RW | Legendary Creature — Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |
Drumbellower | 2W | Creature — Spirit | Flying Untap all creatures you control during each other player's untap step. 2/1 |
Greater Good | 2GG | Enchantment | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. |
Last Thoughts | 3U | Sorcery | Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Seasinger | 1UU | Creature — Merfolk | When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1 |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |
Flying Crane Technique | 3URW | Instant | Untap all creatures you control. They gain flying and double strike until end of turn. |