Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jace, Wielder of Mysteries

1UUU · Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4

Similar cards

Color identity:
NameManaTypeText
Trade Secrets 1UUSorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mutual Epiphany Phenomenon When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Huddle Up 2USorcery Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.
Cut a Deal 2WSorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Last Thoughts 3USorcery Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Train of Thought 1USorcery Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Information Booth Artifact — Attraction Visit — Draw a card.
Page 3