M:tG card similarity search
R · Creature — Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Restore the Peace | 1WU | Instant | Return each creature that dealt damage this turn to its owner's hand. |
| Earth | XRR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
| Samite Blessing | W | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." |
| Leeches | 1WW | Sorcery | Target player loses all poison counters. Leeches deals that much damage to that player. |
| Cold-Eyed Selkie | 1G/UG/U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
| Pinpoint Avalanche | 3RR | Instant | Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. |
| Suspicious Nanny | 4U | Creature — Human Spy Rigger | Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) 3/4 |
| Hurricane | XG | Sorcery | Hurricane deals X damage to each creature with flying and each player. |
| Squall Line | XGG | Instant | Squall Line deals X damage to each creature with flying and each player. |
| Fog Bank | 1U | Creature — Wall | Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2 |