Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jade Monolith

4 · Artifact

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Similar cards

Color identity:
NameManaTypeText
Getaway Glamer WInstant Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Orcish Hellraiser 1RCreature — Orc Warrior Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. 3/2
Backslide 1UInstant Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.)
Arms Dealer 2RCreature — Goblin Rogue {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
Dulcet Sirens 2UCreature — Siren {U}, {T}: Target creature attacks target opponent this turn if able. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3
Parch 1RInstant Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Quag Vampires BCreature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Crystalline Resonance 2UEnchantment Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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