Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jade Orb of Dragonkind

2G · Artifact

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Tomb Fortress Land Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Hunted Nightmare 1BBCreature — Nightmare Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. 4/5
Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color.
Centaur Peacemaker 1GWCreature — Centaur Cleric When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3
Sandsteppe Mastodon 5GGCreature — Elephant Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) 5/5
Bloodied Ghost 1W/BW/BCreature — Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Diabolic Intent 1BSorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Fields of Summer Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.
Page 395