Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaded Response

1U · Instant

Counter target spell if it shares a color with a creature you control.

Similar cards

Color identity:
NameManaTypeText
Inherited Envelope 3Artifact When Inherited Envelope enters the battlefield, the Ring tempts you. {T}: Add one mana of any color.
Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Fierce Guardianship 2UInstant If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Nimble Obstructionist 2UCreature — Bird Wizard Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. 3/1
Blizzard Brawl GSnow Sorcery Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
A-Dissonant Wave 2GInstant — Adventure Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Dissonant Wave 2GInstant — Adventure Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Captivating Crossroads Land During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Beastmaster Ascension 2GEnchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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