Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaded Response

1U · Instant

Counter target spell if it shares a color with a creature you control.

Similar cards

Color identity:
NameManaTypeText
Duchess, Wayward Tavernkeep 3RLegendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Call to the Void 4BSorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Torment of Venom 2BBInstant Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
Stealth Mission 2USorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Bellowing Tanglewurm 3GGCreature — Wurm Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4
Aether Gust 1UInstant Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Adriana, Captain of the Guard 3RWLegendary Creature — Human Knight Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
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