Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaded Response

1U · Instant

Counter target spell if it shares a color with a creature you control.

Similar cards

Color identity:
NameManaTypeText
Tyrant Guard X2GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3
Citanul Stalwart GCreature — Elf Druid Soldier {T}, Tap an untapped artifact or creature you control: Add one mana of any color. 1/1
Singer of Swift Rivers 1GUCreature — Merfolk Shaman Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. 3/2
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
Strength of the Pack 4GGSorcery Put two +1/+1 counters on each creature you control.
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Give 2GSorcery Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
Exemplar of Strength 1GCreature — Human Warrior When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. 4/4
Sunken Citadel Land — Cave Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
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