M:tG card similarity search
1GG · Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */*
Name | Mana | Type | Text |
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Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
El-Hajjâj | 1BB | Creature — Human Wizard | Whenever El-Hajjâj deals damage, you gain that much life. 1/1 |
Blightwing Whelp | 2B | Creature — Phyrexian Imp | Flying Toxic 1 {B}: Blightwing Whelp gains haste until end of turn. Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. 2/2 |
Enter the God-Eternals | 2UUB | Sorcery | Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Chariot of the Sun | 3 | Artifact | {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. |
Vislor Turlough | 3B | Legendary Creature — Rogue | Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/5 |
Inspired Sphinx | 5UU | Creature — Sphinx | Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. 5/5 |
Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
Essence Sliver | 3W | Creature — Sliver | Whenever a Sliver deals damage, its controller gains that much life. 3/3 |