M:tG card similarity search
1GG · Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */*
Name | Mana | Type | Text |
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Bind the Monster | U | Enchantment — Aura | Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step. |
Angelic Chorus | 3WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
Ichthyomorphosis | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |
Triumph of Ferocity | 2G | Enchantment | At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. |
Callaphe, Beloved of the Sea | 1UU | Legendary Enchantment Creature — Demigod | Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." */3 |
Tenth District Hero | 1W | Creature — Human | {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." 2/3 |
Benalish Commander | 3W | Creature — Human Soldier | Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. */* |
Oversimplify | 3GU | Sorcery | Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. |
Frogify | 1U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |