M:tG card similarity search
2G · Legendary Creature — Human Elf Druid
Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Viridian Acolyte | G | Creature — Elf Shaman | {1}, {T}: Add one mana of any color. 1/1 |
| Command Beacon | Land | {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. | |
| Vraska, Scheming Gorgon | 4BB | Legendary Planeswalker — Vraska | [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5 |
| Jaheira, Harper Emissary | 1G | Legendary Creature — Human Elf Druid | Specialize {2} Hexproof from artifacts and enchantments 2/3 |
| Riptide Island | Plane — Dominaria | When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control. | |
| Irencrag Feat | 1RRR | Sorcery | Add seven {R}. You can cast only one more spell this turn. |
| Mana Abundance | 2R | World Enchantment | If a player would add mana, instead all players add that mana. |
| Mana Seism | 1R | Sorcery | Sacrifice any number of lands, then add that much {C}. |
| Tireless Hauler | 4G | Creature — Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5 |
| A-Sorcerer Class | UR | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |