Card Codex

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17 May 2024: Card library updated.

Jaheira, Stirring Harper

1RG · Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste." 3/4

Similar cards

Color identity:
NameManaTypeText
A-Steadfast Unicorn WCreature — Unicorn {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Steadfast Unicorn WCreature — Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Cutthroat Centurion 2BArtifact Creature — Phyrexian Warrior Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn. 2/2
Soul Channeling 2BEnchantment — Aura Enchant creature Pay 2 life: Regenerate enchanted creature.
We Ride at Dawn 2WEnchantment Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Cosmium Kiln Artifact When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.
Flash Conscription 5RInstant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Phyrexian Rebirth 4WWSorcery Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Shinen of Fury's Fire 2RCreature — Spirit Haste Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1
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