Card Codex

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17 May 2024: Card library updated.

Jalum Grifter

3RR · Legendary Creature — Devil

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent. 3/5

Similar cards

Color identity:
NameManaTypeText
Terror 1BInstant Destroy target nonartifact, nonblack creature. It can't be regenerated.
Bifurcate 3GSorcery Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Vivify 2GInstant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
Aether Channeler 2UCreature — Human Wizard When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1
Dimensional Breach 5WWSorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Cease 1B/GInstant Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Canopy Vista Land — Forest Plains ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Cinder Glade Land — Mountain Forest ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Prairie Stream Land — Plains Island ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Smoldering Marsh Land — Swamp Mountain ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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