Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

James, Wandering Dad

2U · Legendary Creature — Human Scientist

{T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4

Similar cards

Color identity:
NameManaTypeText
Satsuki, the Living Lore GWLegendary Creature — Human Druid {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand. 1/3
Electrosiphon UURInstant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Treasure Vault Artifact Land {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
Hunted by The Family 5UUSorcery Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Falkenrath Gorger RCreature — Vampire Berserker Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Guerrilla Tactics 1RInstant Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
Riptide Biologist 1UCreature — Human Wizard Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2
Ventifact Bottle 3Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Arcane Lighthouse Land {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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