M:tG card similarity search
2U · Legendary Creature — Human Scientist
{T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Cultivator's Caravan | 3 | Artifact — Vehicle | {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 |
Klauth, Unrivaled Ancient | 5RG | Legendary Creature — Dragon | Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
The Secret Lair | Legendary Land — Lair | {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life. | |
Lotus Guardian | 7 | Artifact Creature — Dragon | Flying {T}: Add one mana of any color. 4/4 |
Shelkin Brownie | 1G | Creature — Ouphe | {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1 |
Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
Nexos | 1G | Creature — Human Tyranid Advisor | Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." 2/2 |
Town-Razer Tyrant | 2RR | Creature — Dragon | Flying When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." 4/4 |
Dungeon Delver | 1U | Legendary Enchantment — Background | Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." |
Soul Sculptor | 2W | Creature — Human | {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1 |