M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Topan Ascetic | 2G | Creature — Human Monk | Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2 |
Yavimaya Hollow | Legendary Land | {T}: Add {C}. {G}, {T}: Regenerate target creature. | |
Mark of Mutiny | 2R | Sorcery | Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Nacre Talisman | 2 | Artifact | Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. |
Hematite Talisman | 2 | Artifact | Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. |
Onyx Talisman | 2 | Artifact | Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. |
Rimewind Taskmage | 1U | Creature — Human Wizard | {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. 1/2 |
Frostbridge Guard | 1W | Creature — Elemental Soldier | {2}{W}, {T}: Tap target creature. 2/2 |
Portent Tracker | 1G | Creature — Satyr Scout | {T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1 |
Take for a Ride | 2R | Sorcery | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |