M:tG card similarity search
1GW · Legendary Creature — Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Vortex Elemental | U | Creature — Elemental | {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. 0/1 |
| Opal Titan | 2WW | Enchantment | When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. |
| Provoke | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
| Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
| Sunweb | 3W | Creature — Wall | Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6 |
| Out of Air | 2UU | Instant | This spell costs {2} less to cast if it targets a creature spell. Counter target spell. |
| Mana Drain | UU | Instant | Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. |
| Headstrong Brute | 2R | Creature — Orc Pirate | Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. 3/3 |
| Tocasia's Dig Site | Land | {T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
| Ice Cauldron | 4 | Artifact | {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron. |