Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jasmine Seer

3W · Creature — Human Wizard

{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1

Similar cards

Color identity:
NameManaTypeText
Auratouched Mage 5WCreature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. 3/3
Collectigull 2WCreature — Bird Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1
Gift of Estates 1WSorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Tidy Conclusion 3BBInstant Destroy target creature. You gain 1 life for each artifact you control.
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
Dramatic Rescue WUInstant Return target creature to its owner's hand. You gain 2 life.
Silverstrike 3WInstant Destroy target attacking creature. You gain 3 life.
Lead the Stampede 2GSorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Stairs to Infinity Plane — Xerex Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Graveyard Glutton Creature — Werewolf Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
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