M:tG card similarity search
2U · Legendary Creature — Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3
Name | Mana | Type | Text |
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Wrangle | 1R | Sorcery | Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
Wall of Resistance | 1W | Creature — Wall | Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. 0/3 |
Angel of the God-Pharaoh | 4WW | Creature — Angel | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4 |
Legolas, Master Archer | 1GG | Legendary Creature — Elf Archer | Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4 |
Ormendahl, the Corrupter | Legendary Creature — Demon | Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6 | |
Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
Leonin Skyhunter | WW | Creature — Cat Knight | Flying 2/2 |
Revenant | 4B | Creature — Spirit | Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */* |
Ritual of Hope | 1W | Instant | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
Jor Kadeen, First Goldwarden | RW | Legendary Creature — Human Rebel | Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2 |